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- /*
- * Copyright 1993, 1996, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
- /* viewport.c - Demonstrates how to separate a window into two drawing
- * areas using glViewport(). It creates two viewports that divide
- * the window in half. In each half, a rectangle the size of the
- * viewing volume is rendered. In one half it also renders a square
- * grid. Note how the mapping of the viewing volume to the viewport
- * affects the shape of the grid.
- *
- * SPACE key - toggle which viewport the grid is drawn in
- * Escape Key - exit program
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
-
- #include <stdio.h>
-
- /* Function Prototypes */
-
- GLvoid initgfx( GLvoid );
- GLvoid keyboard( GLubyte, GLint, GLint );
- GLvoid drawScene( GLvoid );
-
- void printHelp( char * );
-
- /* Global Definitions */
-
- #define KEY_ESC 27 /* ascii value for the escape key */
-
- /* Global Variables */
-
- static GLboolean grid_in_bottom = GL_TRUE;
-
- GLvoid
- main( int argc, char *argv[] )
- {
- GLsizei width, height;
-
- glutInit( &argc, argv );
-
- width = glutGet( GLUT_SCREEN_WIDTH );
- height = glutGet( GLUT_SCREEN_HEIGHT );
- glutInitWindowPosition( width / 4, height / 4 );
- glutInitWindowSize( width / 2, height / 2 );
- glutInitDisplayMode( GLUT_RGBA );
- glutCreateWindow( argv[0] );
-
- initgfx();
-
- glutKeyboardFunc( keyboard );
- glutDisplayFunc( drawScene );
-
- printHelp( argv[0] );
-
- glMatrixMode( GL_PROJECTION );
- glOrtho( -2.0, 2.0, -2.0, 2.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
-
- glutMainLoop();
- }
-
- void
- printHelp( char *progname )
- {
- fprintf(stdout, "\n%s - demonstrates how the viewport controls \n"
- "what portion of the window will be rendered into\n\n"
- "SPACE key - toggle which viewport the grid is drawn in\n"
- "Escape Key - exit the program\n\n",
- progname);
- }
-
- GLvoid
- initgfx( GLvoid )
- {
- glClearColor( 1.0, 0.0, 1.0, 1.0 ); /* magenta */
- glShadeModel( GL_FLAT );
- }
-
- GLvoid
- keyboard( GLubyte key, GLint x, GLint y )
- {
- switch (key) {
- case ' ': /* toggle grid location */
- grid_in_bottom = !grid_in_bottom;
- glutPostRedisplay();
- break;
- case KEY_ESC: /* Exit when the Escape key is pressed */
- exit(0);
- }
- }
-
- /* Draw a square grid */
- GLvoid
- drawSquareGrid( GLvoid )
- {
- GLfloat x, y;
-
- glBegin( GL_LINES );
- for ( x = -1.0; x < 1.1; x += 0.1 ) {
- glVertex2f( x, -1.0 );
- glVertex2f( x, 1.0 );
- }
- for ( y = -1.0; y < 1.1; y += 0.1 ) {
- glVertex2f( -1.0, y );
- glVertex2f( 1.0, y );
- }
- glEnd();
- }
-
-
- GLvoid
- drawScene( GLvoid )
- {
- GLsizei width, height;
-
- static GLfloat blueColor[] = { 0.0, 0.0, 1.0 };
- static GLfloat greenColor[] = { 0.0, 1.0, 0.0 };
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- /* Get the current window size */
- width = glutGet(GLUT_WINDOW_WIDTH);
- height = glutGet(GLUT_WINDOW_HEIGHT);
-
- /* Create the first viewport - the bottom half of the screen */
- glViewport( 0, 0, width, height / 2.0 );
-
- /* Draw a blue rectangle that fills the entire viewing volume */
- glColor3fv( blueColor );
- glRectf( -2.0, -2.0, 2.0, 2.0 );
-
- if (grid_in_bottom) {
- glColor3f( 1.0, 1.0, 1.0 );
- drawSquareGrid();
- }
-
- /* Create the second viewport - the top half of the screen */
- glViewport( 0, height / 2.0, width, height / 2.0 );
-
- /* Draw a green rectangle that fills the entire viewing volume */
- glColor3fv( greenColor );
- glRectf( -2.0, -2.0, 2.0, 2.0 );
-
- if (!grid_in_bottom) {
- glColor3f( 0.0, 0.0, 0.0 );
- drawSquareGrid();
- }
-
- glFlush();
- }
-